More cars also need to be added for the Runner class. The R34 GTR and M3 E46 are two examples of this, as these are two pretty iconic cars in Need for Speed which are being limited by a 299 cap. DLC Cars + More Runner and Level 399 Carsįor cars currently in the game, some should receive performance level increases up to 399. Give out the map expansion and all players to access all the content associated with it, but if people want the new cars added in the expansion, they will need to pay for it. This way all players get access to the new area without feeling secluded, and can buy the DLC if they wish to do so. The best way to sell this Map expansion would be to do it similar to Midnight Club: Los Angeles, where the South Central map expansion was free to everyone but to be able to access its content, it required people to purchase an upgrade as well as sold two separate car packs. as well as stuff unique to this new area, perhaps a short storyline similar to Eddie's Challenge that was added to Need for Speed (2015) This area should be filled with new stuff to do including new events for all five car classes, more collectibles, more roaming racers etc. The Hyperspace Circuit event in the Ark Tower construction site is the closest thing to a race track in the game, and would be cool to see a new area extending from the main map with a race track built into it. However, one thing that I feel is missing from the map is a Race Track. Map Expansionįortune Valley is the largest and most diverse map in a Need for Speed game, with not much room for a traditional map expansion to be added on to the map. These bait crates should also have permanent locations around Fortune Valley, or at least icons indicating where to find them on the map as they can be almost impossible to find one at times. In addition, track the amount of damage caused and force you to pay that fine if busted. Remove the checkpoint, destination and time limit restrictions currently in bait crates and replace it with a traditional 1-5 heat level system, with heat levels starting out depending on what performance level your car is, similar to current pursuits. They also provided unique rewards for completing all challenge sets, which would be a great thing to see get adapted. These challenges were based on the number of players in a lobby, with 50 for each player amount from 2-8 players, and were a ton of fun to get a group together and complete back in the day. One thing that would be awesome to see is Freeburn Challenges, the group-based objective challenges from Burnout Paradise and Need for Speed: Most Wanted (2012). All the events from single player should be able to be played in co-op at the bare minimum, similar to Need for Speed (2015) where players in the lobby could trigger an event and invite either everyone from their party or everyone in the lobby. This is the biggest thing that’s missing with Need for Speed Payback, and I’m 100% certain that this is being worked on, however I don’t want it to be something basic. So, what’s next for Need for Speed Payback? With the end of the game stating that there’s plenty of post-launch content to come in the form of content updates, what will Ghost do to support the game? We’ve got plenty of our own ideas of what we’d like to see. With a current time of over 70 hours invested into Payback, I’ve done everything the game has to offer – activities, roaming racers, reaching 399 on multiple cars – the works, and I even have a shiny new platinum trophy added to my trophy collection to prove it. It’s been three weeks since the initial release of Need for Speed Payback for deluxe edition owners, and in that we’ve been playing the absolute heck out of the game.
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